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According to the Newzoo 2016 Global Games Market Report, game revenues will grow at a compound annual growth rate of 6.7%.
This table features the top 20 countries ranked on global game revenue estimates for 2016 in descending order. These estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. The revenues are based on consumer revenues generated by companies in the global games industry and exclude hardware sales, tax, business-to-business services, and online gambling and betting revenues.
Rank | COUNTRY | POPULATION | INTERNET POPULATION | TOTAL REVENUES IN US DOLLARS |
---|---|---|---|---|
1 | China | 1.382.324.000 | 746.937.000 | 24.271.294.000 |
2 | United States of America | 324.119.000 | 250.818.000 | 23.459.093.000 |
3 | Japan | 126.324.000 | 119.073.000 | 12.432.287.000 |
4 | Germany | 80.683.000 | 71.980.000 | 4.094.415.000 |
5 | South Korea | 50.504.000 | 46.087.000 | 4.052.258.000 |
6 | United Kingdom | 65.112.000 | 60.619.000 | 3.941.529.000 |
7 | France | 64.669.000 | 56.023.000 | 2.771.367.000 |
8 | Canada | 36.287.000 | 32.656.000 | 1.841.550.000 |
9 | Spain | 46.065.000 | 37.403.000 | 1.779.277.000 |
10 | Italy | 59.802.000 | 41.230.000 | 1.720.898.000 |
11 | Brazil | 209.568.000 | 131.381.000 | 1.439.364.000 |
12 | Russia | 143.440.000 | 109.483.000 | 1.330.310.000 |
13 | Mexico | 128.633.000 | 78.573.000 | 1.217.967.000 |
14 | Australia | 24.310.000 | 21.031.000 | 1.206.861.000 |
15 | Taiwan | 23.509.000 | 21.055.000 | 968.805.000 |
16 | Turkey | 79.623.000 | 45.751.000 | 685.002.000 |
17 | Indonesia | 260.582.000 | 63.941.000 | 598.074.000 |
18 | Netherlands | 16.980.000 | 15.971.000 | 524.077.000 |
19 | India | 1.326.802.000 | 383.107.000 | 523.727.000 |
20 | Thailand | 68.147.000 | 29.222.000 | 510.133.000 |